Return to Return to Ravnica, Part 2

Happy Monday everyone! I do hope you enjoyed the previous batch of guild-hybrid cards from Return to Ravnica, because I kept the most fun ones for today. Please check out last week’s post if you haven’t yet and need to understand what’s going here, but it’s pretty simple if you are familiar with the edition. Now let’s jump right in.

Tenacious_Mangler_by_Tenacious Mangler. Gruul/Golgari. Two guilds very enjoyable to make work together, because they are straight forwardly based on creature’s size. This could lead to very lean design, even with two guild mechanics in one card, as usual.

Tenacious Mangler fills the bill, with a sweet +3/+4 bloodrush, a good 3/4 body if played, and a whooping 3 +1/+1 counters for 3 with scavenge. And you are guarantied to get two out of those 3! It is fairly cheap, but reasonable, considering the card is 3 colors. I like it a bunch.

Allied guild: Rakdos.

Obzedat's_preachings_by_

Obzedat’s Preachings. Orzhov/Selesnya. I do like this one as well! Go figure. Because it’s pretty simple, I guess. And because I find it fun to add extort on tokens.

Finally, and that wraps this pretty simple design, those who played in Return to Ravnica will remember Eyes in the Skies, and how you can always populate some other token if you do have one, like a 3/3 or if you’re lucky a 4/4 trample or a 8/8 vigilance!

Allied guild: Golgari.

 

Cross-faction_Arrester_by_Cross-faction Arrester. Boros/Azorius.

Another beautiful one, because of the simplicity of its design.

This time I managed to squeeze the two guild abilities into a single one! Feels good and powerful, and for a 3 colors 2/3, it should be.

Allied guild: Izzet.

 

 

Grave_Walker_by_

Grave Walker. Dimir/Golgari. Maybe not the most faithful design of the bunch. Almost all the other ones actually contains the mechanics from their guilds, and this one contains none!

It works in the spirit of said guilds though. Golgari will appreciate the self-mil aspect, and Dimir will enjoy getting to either mil the opponent, or have an unblockable creature. Loading it up with scavenge counters won’t be too bad either! Cute design, but not powerful or even synergistic enough.

Allied guild: Simic.

 

Breeding_Pool_Sentinel_by_Breeding Pool Sentinel. Simic/Azorius. Fun little one. Mixing evolve with detain is what you want to be doing in that little exercise of mine, but I wish I found a more powerful way to do it.

A 2/3 for 3 different colors will take a little long to build up to be able to use the detain more than once, and when you do that it will go back to being a 2/3. The good part is that it will evolve again, potentially for-virtual-ever, but still it’s a little slow.

Allied guild: Selesnya.

 

That’s it for those! It’s been really fun. I think some day I might revisit those designs, fix them a little and look for illustrations to make them look beautiful 🙂 Hope you liked it, don’t hesitate to send feedback!

Have a good week 🙂

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Return to Return to Ravnica

Hey y’all,

These days I’m working hard on my edition (you should see my spreadsheet, it’s wild) and my app (currently blocked trying to setup google play achievements, boo), so I wanted to put a little something out there. I recently found some designs I made I believe right before Dragon’s Maze was out. If you are not familiar with the Return To Ravnica block, boy have you missed out! It was a masterful block that I had the most fun playing in limited. It’s not so far in the past, you should really check it out!

Since the backbone of the Ravnica plane is the 10 bi-colored guilds, I wanted to make cards that would embody two or three guilds, through the three color combination that corresponded to them. Today I’m going to show you the first whole 5 cards that were created in that effort! Next 5 to come next week. Sorry about the lack of images (and probably wording and design mistakes), I didn’t take that much time making this whole set. I also won’t spend too long on each card, don’t want to make this a huge post. If you don’t know the guild, again, check out the Return to Ravnica block! This will be fun, let’s check it out!

Undercover_shred-freak_by_Undercover shread-freak. Radkos/Boros. Could be crazier. 2/2 haste for 3 colors when unleashed is underwhelming, and giving all unleashed creatures +1/+1 with Battalion only goes so far. Fun design though.

Allied guild: Orzhov.

 

 

 

 

Nature's_Revenge_by_

Nature’s Revenge. Boros/Selesnya. Tamed down Assemble the Legion with a built in “free” Overrun. Fun fun. Maybe a little too expensive to be very good, but good design as well.

Allied guild: Gruul.

 

 

 

 

Industrial_Espionage_by_

Industrial Espionage. Izzet/Dimir.  One of the only non creature spells I created in that series (see other one(s) next week). Probably pretty bad though. Originally most of the Cipher cards had little success in both limited and constructed, and this might be one of the clunkiest ever. I do like the flavor and creativity of it but that’s about it.

Very high cost for a card that won’t have that many targets in limited, unless you are going all in on spell, which is dangerous.

Allied guild: Rakdos.

 

Great_Pontiff_Censor_by_Great Pontiff Censor. Azorius/Orzhov. Another very interesting design with bad power/cost balance. Playing a 1/5 for 5 and 3 colors is terrible, even if we’re getting to the very defensive end of the spectrum. Getting a detain when you play other creatures is largely not enough, especially since you could just be playing detain creatures.

Maybe make it a 2/5 for 4? Needs rework.

Allied guild: Dimir.

 

Experimental_Aberration_by_

Experimental Aberration. Simic/Izzet. This might actually be too powerful! 2/3 evolve for 3, even though in 3 colors, is already quite reasonable.

The ability though, makes it a very scary engine! No matter what you play along, it gets even bigger! It loves removal, burn spells… Giant growth makes it a 6/7, and Enlarge makes it… Oh my god it’s horrible!!! Want to burn it or pump against it? Well if there’s counter-magic that won’t turn out fun for you. Maybe make it a 2/2 for 4?

Allied guild: Gruul.

How was that? I reckon those designs are better on the creative than the development side, because of course that’s the most fun part. I hope you are looking forward to see the other 5 ones, because I kept the best for the end! 🙂

See you next week!