These days I’m working hard on my edition (you should see my spreadsheet, it’s wild) and my app (currently blocked trying to setup google play achievements, boo), so I wanted to put a little something out there. I recently found some designs I made I believe right before Dragon’s Maze was out. If you are not familiar with the Return To Ravnica block, boy have you missed out! It was a masterful block that I had the most fun playing in limited. It’s not so far in the past, you should really check it out!
Since the backbone of the Ravnica plane is the 10 bi-colored guilds, I wanted to make cards that would embody two or three guilds, through the three color combination that corresponded to them. Today I’m going to show you the first whole 5 cards that were created in that effort! Next 5 to come next week. Sorry about the lack of images (and probably wording and design mistakes), I didn’t take that much time making this whole set. I also won’t spend too long on each card, don’t want to make this a huge post. If you don’t know the guild, again, check out the Return to Ravnica block! This will be fun, let’s check it out!
Undercover shread-freak. Radkos/Boros. Could be crazier. 2/2 haste for 3 colors when unleashed is underwhelming, and giving all unleashed creatures +1/+1 with Battalion only goes so far. Fun design though.
Allied guild: Orzhov.
Allied guild: Gruul.
Industrial Espionage. Izzet/Dimir. One of the only non creature spells I created in that series (see other one(s) next week). Probably pretty bad though. Originally most of the Cipher cards had little success in both limited and constructed, and this might be one of the clunkiest ever. I do like the flavor and creativity of it but that’s about it.
Very high cost for a card that won’t have that many targets in limited, unless you are going all in on spell, which is dangerous.
Allied guild: Rakdos.
Great Pontiff Censor. Azorius/Orzhov. Another very interesting design with bad power/cost balance. Playing a 1/5 for 5 and 3 colors is terrible, even if we’re getting to the very defensive end of the spectrum. Getting a detain when you play other creatures is largely not enough, especially since you could just be playing detain creatures.
Maybe make it a 2/5 for 4? Needs rework.
Allied guild: Dimir.
Experimental Aberration. Simic/Izzet. This might actually be too powerful! 2/3 evolve for 3, even though in 3 colors, is already quite reasonable.
The ability though, makes it a very scary engine! No matter what you play along, it gets even bigger! It loves removal, burn spells… Giant growth makes it a 6/7, and Enlarge makes it… Oh my god it’s horrible!!! Want to burn it or pump against it? Well if there’s counter-magic that won’t turn out fun for you. Maybe make it a 2/2 for 4?
Allied guild: Gruul.
How was that? I reckon those designs are better on the creative than the development side, because of course that’s the most fun part. I hope you are looking forward to see the other 5 ones, because I kept the best for the end! 🙂
See you next week!