Friends, after a five weeks cycle, we are now doing a one week, 6 cards cycle! Exciting. This one is a typical case of “completing the pattern”. We have a lot to get through so without further ado I will get started with the first card, the one that inspired the whole cycle.

What do blue mages love more than countering spells? Drawing cards! On the paper nothing should be better than drawing cards for having countered a spell.Balancing this design will make it or break it. Most of the time I try and not create a modern staple, so I opted to make it cost 3. There might be a standard environment that wants it, most likely one from the past though as I believe nowadays standard is already faster and more powerful than Master Arcanist.

Next is Master Healer. Gaining life and preventing damage might be more in flavor but none of them seemed interesting design spaces for a repeatable effect. The angle I adopted for the masters is have them reward you for doing something mages of their color like doing. Here are some counters to thank you for gaining life!
Power level here is pretty solid, one mana for two counters is nice, somewhere between Ajani Pridemate and Archangel of Thune. I could see this fit nicely along with some Soul Wardens but again the creature is probably a little too slow for modern.


Imaging your mox coming into play tapped and destroying your opponent’s!
Since it’s been a very long post I will only show off very quickly that I won my local pre-release 4-0, and it’s been a ton of fun. I hope you all had a great one too, maybe we can go back to that in a next article. Have a great week!