Hi all. Great news: this week, we’re creating a mechanic! It has been a while I wanted to do that. To be honest what I had in mind was an even simpler type of ability, but I like what I ended up with. Let’s not wait any further and see what it is. To elaborate on the theme, this week we have a common, an uncommon and a rare.

When the creature dies, you get a token copy of its vanilla self. In that respect it is very much situated between Persist and Undying, but somewhat simpler.
Our new mechanic presents the one major inconvenient that it’s hard to represent with a token, but I’ll be hopeful that we can solve that. Flavor can be built around it too. It create a great design space for creatures losing their abilities.

I played around with a creature that only dealt damage to its controller first, but I didn’t like the way it came out. It would have had to be way too good to compensate. I ended up making the effect symmetrical and much more powerful by consequence. I think it’s still printable though.