…Because 4th of July just happened? I couldn’t even get my cards to be red white and blue today, so nevermind. We are going to look at Gods though, that is exciting. I don’t have too much to say to introduce those, so we might as well just jump into it!
Lokuros, the Fiercewood is our green god. As you can see he borrows from the gods in Theros by being an enchantment that turns into a creature, but it also differs in the sense that it isn’t indestructible and isn’t triggered by devotion. Close enough though, Lokuros cares about how many forests you control.
As a self-feeding mechanic, he will allow you to fetch one a turn. In my mind, for 4 manas that isn’t completely out of question, especially when restricted to basic forests. In the best case without other fetches, Lokuros turns into a god two turns after being cast. Might still be a little fast…
Vorok, the Ragemount is the red cousin to Lokuros. He functions a very similar way but is extra special. I tried to design him to work with Valakut, the Molten Pinnacle.
Once Valakut is on, so is Vorok and you could be attacking as soon as turn 5 with your 5/5 god. From there on, you can sac a land for 3 damage, and retrieve it next turn for another 2 Valakut damage, rinse and repeat.
At best, when you have 4 moutains and a Valakut, you can drop your 5th land for 3 damage, attack with Vorok and sac your 5 moutains for 10 damage. Is that worth considering mono-red?
I am quite satisfied with the direction those cards are taking, but I do think they need a bunch a adjustments. As such I am particularly excited to see what comments they are going to raise and what feedback I will be getting from the prolific /r/custommagic.
Swing by there and tell me what you think, or see you next week! Have a good one.