Good day to you all. Anyone wants to make an educated guess about today’s topic? Here is a “Dora” silence for you to give your answer…
Yes, you are correct! Today we are going to make Mana. But no land card this time! Instead, we are going to look at a fetch land spell and a creature that makes mana in an unusual way. First, the spell.
Here, I want to make a fetch land – notoriously helpful at the start of the game – a little more relevant in the later turns.
For that, Find Paradise is going to give you a life for each land you control, which should be better and even somewhat relevant later on.
Obviously the upside isn’t tremendous and I did make it a 3 mana sorcery, but I didn’t try for a constructed playable. I like it ok in limited though.
I started thinking about making mana for red cards, and I figured that getting one to use on combat tricks could be a good idea. Little did I know that Radha, Heir to Keld existed already.
From there, I thought it could be nice to have it be a symmetrical attack AND block ability, still for combat tricks, which led me to white.
Now, the 2/2 for 2 in red I originally thought was fine for rare, but I don’t think that card is rare any more, so it might need to be a 2/1.
That makes two designs! As every week I’m sure the designs need some ironing out but I like the concepts a lot. I most definitely am more of the creative kind and less development oriented, but with work and play-test I’m sure we can get to a correct balance for those.
That wraps it up for today. Coming up on article 99 and 100, I hope you are enjoying those as much as I do! I’ll see you next week, have a good one.