Hello everybody and welcome to this new episode of Ominous Designs. Today we have a new mechanic! A little while ago I tried to solve the lack of decimals in power and toughness by introducing the concept of a 2+/2+, for example. Let’s see what this means and how I tried to address the issue this time.
A 2+/3+ would have been a creature that twins fights against other 2/3 but still loses to 3/3. This is exactly what Brawler is supposed to achieve. Watchdog is a simple vanilla creature, for all intents and purposes a regular 2/3 but it’ll still win a fight against another 2/3.
Simple, right? This is similar in practice to first strike but much less explosive with combat tricks. Brawler is really only trying to to create to finer scale of power and toughness. Watchdog doesn’t have more than 3 toughness stand still dies to 3/3 and 3/2 which is a little weird but acceptable.
Viashino Tollkeeper pushes that Brawler mechanic one notch further.
Starting at a reasonable size of 3/3, the viashino wins fights against other 3/3 but also against 4/4 thanks to his Rootwalla ability. This makes him quite hard to block. Trample is a nice add for a beefy Brawler such as this one.
Your options against tollkeeper would be a 4/3 or maybe a creature with 5 toughness. To be completely safe you would need a 4/5 which is pretty great for a 4 drop that originally was only a lowly 3/3, wouldn’t you say?
How do you feel about the Brawler mechanic? I like the idea as more subtle combat with low power and toughness creatures. I could imagine a set where most creatures center around a few major sizes like 2/2, 2/3, 3/3, 4/4, etc. I was also thinking there could be a 2/3 reach creature and it’s nemesis, the 2/3 flying brawler. Possibilities are endless. Let me know if you come up with more!
This is all for this week, I shall see you again next for episode 139. Until then have a great one and play responsibly!