Hey everybody and welcome again, this time to a 142th installment of Ominous Designs. This week a per – quite – usual, I have come to our episode with a design ready, and made a friend for it. The design in question is a three punches draw spell, why don’t we look at it right now?
As you can see the concept behind this draw spell is that the worst the situation is, the more cards you are going to draw.
You will always get one, then another if you don’t control any creature, and a bonus one if you are low on life, say 5 or less.
I feel like the low upside probability of getting card 3 is made up by the average probability of missing out on card 2, which allows us to make it an instant speed Divination in two colors.
If you plan on playing control though, it is looking like a very solid card, so you might be excited to see what our second design is…
This one was quite pushed, as you might be able to tell!
Destroying one creature at sorcery speed for four mana of two colors isn’t really something to be excited about, but it can always get you out of a bad situation. Being able to destroy two is already quite a bit better, but is only getting closer to a wrath effect, when you don’t control a creature yourself.
I tend to consider the third effect like a fringe one, but I do believe it still makes Outburst a very powerful card. Any thoughts?
So here we are for the “Final” mechanic. As I mentioned, putting those in similar colors was a deliberate desire to hint at a very powerful draw-go control deck. I do think that if such a deck was a thing the two cards would make it a lot better. I am not convinced they are over the top in terms of efficiency yet though, but only time and test would tell us that. Either way I would be happy to tweak some knobs and make the cards viable, as I’m quite fond of their underlying concept.
I hope you enjoyed those as well, that is going to be it for our weekly gathering. Now is time to say goodbye, see you next week and play responsibly!