Today we are continuing the series we started last week with more cards for the mechanic imbue. This time we are going to get a little fancier. To that effect, here are three cards in Jund colors.
Gloombearer Elemental is basically a fixed version of Gnarled Scarhide. The idea is to bring negative effect to imbue, so that you would imbue onto an opponent’s creature instead of yours.
Not only it is always cheap, but you don’t have to choose between a small creature for yourself and soft removal for your opponent.
Letting it also be a 2/1 for 2 might have put it over the top and I prefer not to take the risk and make it a common instead, for one more Mana.
In limited it should be fairly powerful, though I am not certain how much but I would gladly try it out.
Rage Carrier is a very close design, sort of the red version of the previous one.
In recent sets, we consistently have had a red creature which has to attack every turn in. We also had a 2/3 version virtually for 1 mana and with upside in Shadow over Innistrad: Town Gossipmonger.
This one comes with both upside and downside, so we should be fine at the common.
A 2/3 is fairly hard to kill on curve so the downside should be less of an issue compared to the upside which is relatively close to a removal, seeing that this one is targeted, much like Skin Invasion.
It isn’t guaranteed that you will gain more value out of it unless you get to attack and control another creature, but that is quite a low bar. Even against a deathtouch creature you should at least do some damage and leave a counter and a nice ability behind. I just noticed that I might need to give trample to the imbued creature for consistency but the Hydra would probably need to cost 7 in that case. Balance aside this is a pretty fun design.
This is it for the imbue mechanic as well as for this article! Time for me to say see you next week and until then,play responsibly!