Another computer science pun! The video for this article is called “Switches” (link here) and it also hints at today’s designs are checking for some information in order to have different effects, somewhat like programming languages work. Fascinating, isn’t it?
Volarian Wilderness will ask that you reveal the top card of your library at every upkeep, reward you with a token based on the card you revealed.
About a third of your deck – lands – will get you a 1/1 insect, while the rest will either give you a 3/3 beast or a 6/6 wurm, based on how many high mana cost cards you have put in your sixty – or fourty, or one-hundred? – cards.
I feel the card is somewhat similar to Primeval Bounty and it’s hard to tell if it is better or worse.
This one is quite a bit weirder. Activate the golem and what you will get is a copy of either a spell or a creature.
The price is quite high – 5 mana in two colors – but it has potential to have some devastating effect! The way I see it, even getting a “free” spell should be kept in check by having to pay 3 for a creature and 5 for an activation. I could be horribly wrong though, so do let me know if that’s the case!
To me, the ability reads like a “draw a card” that has you cast the card for a nominative fee.
What do you think about the cards of the day? I find them interesting. The enchantment might be tweaked but it’s the gold that has the biggest potential for ridiculousness. So hopefully I didn’t go too wrong with it. You tell me!
Now’s time to say goodbye and see you next week though. Play responsibly!