Hello everybody! Welcome to episode 165 of Ominous Designs, and to our still uninterrupted streak of limited mechanics. Today we are looking at what could easily be a cycle of auras, brought to you by an unusually reasonable number of two designs only this time. Here we go.
There you have it, auras that looks like instants. This reads like a 2 mana red removal but there are many subtleties that are worth digging into, especially if they interact with other mechanics you might play these auras alongside with.
For one, you need a creature to play the card, one that is about to die or that you count on dying some time in the near future. In that respect the spell needs morbid to be in effect as an instant. You can also play the card as a regular aura to provide a threat if the enchanted creature dies.
One thing that is different from regular auras is that you don’t care that the creature dies. In fact that’s even what you want in most cases!
The other common downside is that the creature could be destroyed in response, but in this case it will not be a 2-for-1 this time since your opponent will be destroying a creature that was about to die! That’s if you play it with flash, for the most part.
All in all the downsides are pretty limited, so I had to strive for effects that would be almost ok at 2 mana on an instant, draw 2 being potentially still too strong.
That will do it for the day, I hope you enjoyed the cards. I might have created a monster with the draw spell but I am not certain about it. You tell me! Give me your feedback and I will consider it for our next episode.
Let’s say bye for now, have a great week, see you next time, and play responsibly!