Hey all, welcome to episode 167 of Ominous Designs. This week our theme is simple, we are going to look at 2 drops that bring something from a color and reinforce a typical ability from a second color. Rather than confuse you it is best we start by looking at our first card, and the origin of today’s topic:
This shaman originated with the idea of giving you a free fight when you cheat creatures into play, as many green effects do.
Originally I figured I should add a mana producing clause because the first ability was so narrow, but since I have found several mechanics that apply. Flickering is one of them, though it would mean dipping into at least a third color, but evoke and suspend also would give you free fight effects fairly easily. Those two are to be monitored for power level, especially evoke. Should say nontoken too.
I wanted to not overlap with the previous design so all three Esper colors where available to me. I picked drawing cards for blue, and -1/-1 for black.
I think getting one for free every turn, plus occasional small removal effects when you draw extra cards is acceptable. Oracle will be forced to target himself if there is nobody around which is leftover from when I was playing with -1/-0 and thought this was fine. It makes for an unfortunate yet possibly balanced side-effect now, so I am not too sorry I left it there. The card is still pretty powerful as it it.
That is going to be it for the day. I had a hard time balancing the cards today, they probably still need a fair amount of ironing out. As usual food for thoughts is always good though, and there has to be a least one way to balance any particular effect, virtually regardless of how strong or weak its base is.
I hope you enjoyed the cards, do let me know what you think about them and I’ll see you next time for episode 168. Until then, have a great week and play responsibly!