Hey everybody, welcome to episode 174 of Ominous Designs. This week we are going to look at another of the brand new mechanics from Amonkhet, the aptly named aftermath. Aftermath cards have a second half that can be cast only from the graveyard. This enables some great synergies and hilarious card names. Let’s see what we made for ourselves.
I case you didn’t know yet, this is how you are supposed to read the full name of an aftermath card: adding “to” between the two names.
Our instant(s) here makes for a simple yet fun cousin to Agony Warp. On one hand it will cost one more colorless mana to cast both ends but on the other you can always decide to cast those two sides separately, and quite often still as a surprise to your opponent if they aren’t tracking your graveyard perfectly. I do think the added flexibility completely justifies this card’s increased CMC.
I fell into the trap of trying to use “Tear” as a card name, then remembering that Wear and Tear already exists. I did not want to fully rethink the name and mechanic though, so Tearing it is!
Tearing is a simple sorcery speed Naturalize and Shreds quite obviously is what happens when you blow up artifacts. Your opponent is going to take a bunch of damage for having had artifacts in the first place! I think the effect is rather powerful, but I do not know if there would be a red and green deck in any eternal format to take advantage of it.
Those are your aftermath cards. Hope you enjoyed them, let me know your thoughts on the usual outlets and I’ll be sure to think on them and mention the best ones in our next episode.
Thanks for reading as usual, I’ll see you next time and until then have a great time and play responsibly!