What’s up everybody! Welcome to Ominous Designs number 164, where we try to go to the Moon, a.k.a do what we we keep being told is impossible.This will manifest – an apt choice of words – in the form of instants and sorceries on the battlefield. Let’s get started because we have a big day in front of us.
As we can all see now, our new mechanic is called Personify. Impersonate is basically morph for instant and sorceries. Once on the board they will have to behave like manifest creatures, except you can cast them for their personify cost.
It can seem counter-intuitive at first, but just like with manifest you can indeed have face down instants and sorceries on the battlefield!
I will leave most of the power level examination for the next cards, but do notice that fob bank can turn into a bounce spell for two creatures when needed.
The second design I had in mind for this brand new mechanic is including the classic Threaten effect.
One thing that we need to mention now is that I decided to let Personify be an instant speed mechanic. This makes choosing between the sorcery version and playing personify first a very interesting tactical dilemma. It has all the more impact here as we know instant speed threaten effects are prised, precious and powerful.
It also makes sand storm look very alike a recent card called Malevolent Whispers.
Dense Bog Fumes
We are on a roll! It is hard to not come with a million designs that could use our new mechanic.
This one is about the most straight forward you could create as its poster child for black magic.
5 mana for a sorcery speed removal is an acceptable rate in nowadays limited format, though in recent history they did get slightly cheaper. 4 mana for an instant speed version though, that is great and worth investing in personify. Nothing unheard of though, as examplified by the recent printing of Oblivion Strike, an excellent removal.
One more? Sure, why not. I am attracted to the idea of having a narrow enchantment and artifact removal useful as a creature when it doesn’t have any target, and at the same time its cheapest possible version and still instant speed.
I think even vintage might consider paying two for its disenchant effect if it comes with the possibility of using it before its time as a creature, then have it actually be cheaper and faster. I am not sure of that though, as a 2/2 for three scarcely finds its way into a vintage curve.
Fun? I do think so. I will leave you with an example of what our reminder token for personify could look like. It makes me quite excited at the idea of trying out the cards.
I shall see you next week, until then have a great time and play responsibly!