Making a Mess

Hello everybody! Welcome to episode 166 of Ominous Designs, were we make big cards for wacky casual games. I took both of those out of my vault, and this is probably as much introduction as you need! The two cards don’t have a ton in common so let’s just have a look at them.

begetter-of-singularityBegetter of Singularity

This one is definitely the bigger and messier of the two. What we have here is a huge Eldrazi creature that will exile everyone’s cards from their hands when cast, keep them all nice and warm under it.

What happens next will surprise you… Every turn, the massive 5/9 returns one of the cards at random to the active player. You are going to end up playing your opponents cards, which is always fun. I can tell people are going to complain that the effect is too symmetrical though, unfortunately I couldn’t fix that in few enough words to fit in there.

kerathan-war-axeKerathan War Axe

I wanted to create an equipment with multiple colored activated abilities. I very much did so here, making sure there is also an initial, static and colorless bonus of +2/+2 for all.

With Jund colored mana, the war axe temporarily gives the equipped creature deathtouch, first strike or trample, most combinations of which have deadly synergies. Keeping that in mind I decided to make the sword easier to cast but one more to equip than a sword, to prevent endless attacking and blocking with first strike and deathtouch.

That is all for the day! Hope you are excited as I am at the idea of testing those in a commander game. They should be a ton of fun.

Do let me know what you think and I will be sure to answer and maybe talk about it next week. Until then have a great time and play responsibly!

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Breeding Pool

Hello again everybody, and welcome for episode 154 of Ominous Designs. This week I am putting on my mad scientist hat and proudly bring you a Zompire and a Spidrit! What are those you might ask, an air of incredulity on your face and a vague sense of fear taking over you? Well, why don’t we just have a look?

kelh-val-deathless-overseerKehl Val, Deathless Overseer

This, my friends, is a Zompire. As it turns out none of his kind ever saw print before. What a shame.

In substance, a pretty simple mashup of +1/+1 mechanics, related to both the zombie nation – coming back from graveyards – and the vampire family – getting bigger when hitting a player apparently is a vampire thing.

The power level is quite high, but for a 4 mana 3/3 legendary creature, it should be fine. The abilities exist on commons 2-3 drops after all.

lothna-hauntweaverLothna, Hauntweaver

Now I’m introducting the Spider Spirit! First one as well. Quite a gorgeous creature.

I had a harder time, here. It is in fact not easy to find common ground between two creature types that are mainly defined by having either flying or reach. I decided to give pseudo-flying to my spiders so that everyone has some evasion, and tried my best to reward creatures for connecting with an opponent by awarding them new tokens.
I am just sorry the end result takes 9 lines of text, because I really like most of the ideas in there.

What do you say? Would you ever create a zombie/vampire or spirit/spider commander deck? Seems to me that would open the door to some fun combinations. I reckon this is the kind of casual fun that commander players love to build around. You tell me!

Now is time to say goodbye though. I wish you all a great thanksgiving and hope you can relax and enjoy some family and a ton of food. I’ll do that as well and I shall see you next week. Play responsibly!

 

Benefit from Experience

 

Hey everybody, welcome to episode 136 of Ominous Designs. I was inspired this week and I came up with the idea of doing experience counter a different way. Let’s see what it looks like, shall we?

Davkas SermonFirst we have Davka’s Sermon.

The original experience cards from Commander 2015 only care but how many counters exactly you have, and give you a linear reward.
This time, the card wants to know if you have more than your opponent. If you do, you are going to get nice exile effect. I could obviously not just turning the card on and off based on experience, so if you don’t have enough you still get small tap effect.

Overall the design is largely based on New Phyrexia’s Dispatch.

Huntsmans GearHuntsman’s Gear.

This experience counter theme opens up a huge design space so what I want to do now is use it for yet another card type. It will be an Aura.

Gear is very straightforward. It will make your creature bigger the more experience counters you have. What’s a actually new here is the introduction of thresholds.
If you have more than 3 experience counters, you get trample, and if you have more the 5 you can regenerate. If you think about it it’s pretty close to the level up mechanic.

And those are you cards for the week. Like I said the design spaces is great and easy to explore, so the cards came naturally and are reasonably clean and elegant. As tradition demands I will note that they might very well need to be balanced a notch, but that’s a task for play testing and the upcoming peer review, when I broadcast this article on my favourite social outlets, rather than during our free flow design session.

Now that’s really it for this article. I hope you enjoyed, I’ll be seeing you next week for 137. Have a good one!