Gotta bank on the catchy titles. In this week’s episode, I set up to take on the unreasonable task of creating a cycle of 7 top-down designs! In a predictable plot twist, I then decide to split this into a two-part miniseries and leave half the cards for next week, after a tense cliffhanger.
But what is the theme, you ask, quite fairly? Let us discover it together.
The Endless, from the amazing Sandman comic book series!
If you don’t already know it and are the tiniest bit open to alternative story styles, do check it out; this is the best piece of advice you will hear all week.
Note that this article is a spoiler in the sense that those characters aren’t introduced right away, but if you can deal with that much it’s going to be interesting so keep reading!
The Endless family is composed of 7 brothers and sisters, each one the personification of a fundamental concept attached to the existence of all beings. I won’t spoil any more than their name/concept now, 4 of them to be precise as I will keep the rest for next week.
As hinted by her name, she is the personification of misery. To reflect that, I made sure any contact with Despair would have a dreadful impact.
Deathtouch is the obvious way to go about it, and the discard and -1/-1 effect when hitting a player represents your opponent and all their creatures being stricken by desperation.
Quite bleak, isn’t it?
In life as inside the comic book, Desire often is destructive and the related emotions are quite fitting for a red card. As such, Desire will allow players to pay with some of their life to control the object of their fancy, albeit for a limited time.
In a classic red manner, this design leads to somewhat chaotic gameplay and it’s unclear how to truly take advantage of it. It shows a flavor and design challenge of creating neutral avatars who impact the whole world and don’t take sides.
Being the avatar of breaking everything, it would fit nicely in green or red, quite possibly the combination of both. Somewhat I like the idea that my Endless are purely focused on one color though, flavor wise.
My focus was to create the bringer of a lot of destruction, while not making him a busted design. As such I shied away from land destruction, but admittedly I just didn’t have that much time to spare to further the design… Any better ideas?
Last we have Destiny. Destiny knows all that has and will happen.
In order to reflect that, I opted to make all player know what would be happening in the next few turns by revealing their hands and the top card of their libraries. This is another symmetrical effect and that’s what made it white in my mind.
I’m not sure why you would want that, though it can help both playing counter magic and warn your opponent about it. All in all it could make for a tense type of gameplay. I like the idea of making Destiny a simple entity without a huge body, which fits its style and white creatures too.
That wraps it up for this week! Good stuff, I loved making an homage to one of my favorite storylines ever. As usual I could have spent a little more time polishing those but hey, try and write articles every week; it’s not always easy!
Hope you liked them though, I think they came out entertaining. Next week should be good, as I kept my favorite characters for the end! Until then have a great week, and see you again soon.