Let’s Exert Ourselves

Hey everybody, welcome to Ominous Designs 170 where we feature a new mechanic from the upcoming block Amonkhet. The mechanic is called Exert and it means you can have an extra effect from your creature in exchange for it not untapping next turn. At the time of this article there is still only one exert creature spoilt in previews and it can exert when it attacks. I am going to use that but also a new way of getting your extra value in the following two cards.

Deep-Alaria Druid

Our elf druid here is featuring a new way to use exert indeed.

The idea would be to allow exert when using an ability. If you do so, you will get a second green pip from your mana dork. In exchange you won’t see it untap the turn after.

I think the idea is pretty strong though the balance isn’t too obvious. A two mana elf that enables you to get your 5th – or 6th if you had a 1 drop mana elf too – on turn 3 is pretty ridiculous.

Rethik Battle Scout

Battle Scout is pretty simple in its use of exert. Note that I did add an ability that lasts until your next turn, which is very new and mostly featured in Hope of Ghirapur so far.

If you commit to let your soldier not untap next turn, it will gain double strike in return for the sacrifice. What makes the card very interesting though is that you can make it not tap to attack for two white mana, rendering the downside of exert irrelevant! It’s a fun spin on exert, albeit going against the original idea.

That’s going to be it for the day! Hopefully we got your creative juices flowing in time for the new set that’s about to be previewed and released. As the preview cards featuring exert come out we will see how close we got from predicting its actual use!

I shall see you next week, wish you a great time and until then play responsibly!


The Haunting

Hey all, welcome to Ominous Designs 146. Our title today, The Haunting, tells us a bit about the process behind a new mechanic. That mechanic is called Imbue, and it’s a combination of Haunt, Bestow and potentially Cipher.

We are going to look at three different rarities of mostly simple implementation of the mechanic, – french vanilla if you will – and next week we will try and do some fancier things with it.

galewingGalewing is our common, and the usual blue flyier, except this time it is not a Wind Drake. It borrows more from Gravity Negator.
As you can see, the idea with imbue is that when your creature dies, it will lend some of its power to another creature until that one dies.

With flying, it is tricky to balance power level since depending on the situation, the imbue ability could be quite powerful.
When in doubt though, I go back to Nimbus Naiad and tell myself that for 5 mana I could have +2/+2 flying as well as a 2/2 flyer, so there is still a chance that our version is reasonable.

gleambearer-elementalGleambearer Elemental.

For the uncommon, we are looking at a smaller creature. I first considered using first strike for this one but didn’t like the potential swinginess of it.

I went for lifelink, giving us something similar to Hopeful Eidolon. As eidolon taught us, giving lifelink to a big creature can be quite the pain in the butt, so even if the power might be fine, I don’t think we would what it to be a common thing.

Still, Gleambearer is a tight little designs and a pretty great 2 drop if you ask me.

Our rare is red, and angry! A double striker who gives double strike to another creature should be a lot of fun to play.

I danced around for a bit, trying to figure out what the cost of a 2/2 double strike should be, seeing things like 2 mana for Scourge Wolf or 4 for Hounds of Griselbrand. I think we should be good at 3 mana, just looking at Silverblade Paladin and Arashin Foremost which mostly have better upsides.
The one remaining question is should red have access to those stats, and I don’t see why not.

This is it for the week! I am happy with the design. It is not the most creative but definitely solid and tight. I cannot really think of a reason it would be a developmental problem and I can on the other hand imagine it be fun to play with. Hope you will agree! If you don’t just let me know why.

That is all for the week, I will see you next time for episode 147. Until then, play responsibly!