Let’s Exert Ourselves

Hey everybody, welcome to Ominous Designs 170 where we feature a new mechanic from the upcoming block Amonkhet. The mechanic is called Exert and it means you can have an extra effect from your creature in exchange for it not untapping next turn. At the time of this article there is still only one exert creature spoilt in previews and it can exert when it attacks. I am going to use that but also a new way of getting your extra value in the following two cards.

Deep-Alaria Druid

Our elf druid here is featuring a new way to use exert indeed.

The idea would be to allow exert when using an ability. If you do so, you will get a second green pip from your mana dork. In exchange you won’t see it untap the turn after.

I think the idea is pretty strong though the balance isn’t too obvious. A two mana elf that enables you to get your 5th – or 6th if you had a 1 drop mana elf too – on turn 3 is pretty ridiculous.

Rethik Battle Scout

Battle Scout is pretty simple in its use of exert. Note that I did add an ability that lasts until your next turn, which is very new and mostly featured in Hope of Ghirapur so far.

If you commit to let your soldier not untap next turn, it will gain double strike in return for the sacrifice. What makes the card very interesting though is that you can make it not tap to attack for two white mana, rendering the downside of exert irrelevant! It’s a fun spin on exert, albeit going against the original idea.

That’s going to be it for the day! Hopefully we got your creative juices flowing in time for the new set that’s about to be previewed and released. As the preview cards featuring exert come out we will see how close we got from predicting its actual use!

I shall see you next week, wish you a great time and until then play responsibly!


Elf, Alf and Alfie

Welcome everyone to episode 141 of Ominous Designs. Today I’m going to show you three very similar mana dorks from the Gruul clan – Elf, Alf and Alfie – and I’m going to ask you which one you prefer. Ready?

ElfElf is the simplest and most efficient of the three.

It is quite obviously based on Avacyn’s Pilgrim and I am leaning towards it being slightly better, just because the red-green pairing tends to benefit more from ramp cards.
Then again white mana might just be more rare and the corresponding color combinations might be more powerful – Bant or Abzan? – so I am not sure it is even stronger.

There is a fair chance that if I didn’t set myself up to makes three elves I would also have made this one a human, similarly to Pilgrim.

AlfAlf is also pretty straightforward.

The idea is still mana fixing for red, but this time we add the green back and make the creature a little beefier, as it is now a two color 2-drop.

For some reason it feels a bit more like an uncommon to me, maybe because it is so similar to Kiora’s Follower, albeit slightly weaker.
It is somewhat a stretch to make it a common but I wanted three very similar elves for us to pick our favourite from. It should be easier to control the power level of this one, knowing that it is a gold card, so I am not too worried.

AlfieAlfie is the subtle and complex one of the bunch.

The idea here is that he can help make sure your hand is a little better, by replacing one of your cards with a forest or a mountain.

Make no mistake, this filtering and Mulligan-protecting ability is deceptively powerful and also could very well make Alfie and uncommon, but again I pushed the envelope on this one.
On top of that he can get you dual lands and enable graveyard shenanigans, but I doubt that makes him good enough for constructed other than standard or perhaps low-power cube.

And those, my friends, make our trio of designs for the week. Let me know which one you prefer. I have a soft spot for Alfie but I also like Elf. Don’t tell the other one.

That’s it for today though; now is time for me to say see you next week and play responsibly!

Shiny Things

Hello everybody, welcome to episode number 135 of Ominous Designs. Today I have two very different cards that have one thing in common: they are gold.

Keeper of ThornsFirst Keeper of Thorns.

I danced around this one for a while. The idea was to enable a Mana dork to produce up to two mana every turn, of different colors and for one life each.
I toyed with the untap symbol but it was too hard to make not broken, as untapping for mana isn’t a good idea.
I also tried to separate abilities with a “only once a turn as a sorcery” writer but that was too messy.

I’ve been very split on the power level of this card but I think Joraga Treespeaker tells us it is ok, possibly even at uncommon.

Xeral Betrayal IncarnateAnd now a huge three-colored Demon Wizard: I present to you Xeral, Betrayal Incarnate.

The main idea was to punish players for stealing permanents but I figured such a narrow ability should come with the second one.

I came up with the idea of exchanging creatures. Xeral now has a lot of potential, especially in multiplayer and it also comes with the danger of hurting yourself, has all demons should. I usually try to stay away from huge Timmy designs but I find myself wishing I could try that one out in a game of Commander. It looks like a ton of fun.

And that’s it for the day! This time I was hoping to have an easier time implementing my creative concepts than is ultimately turned out. It wasn’t so bad though and I’m ok with the results. I hope you enjoyed and that I will get good feedback on tweaking and balancing them.

Now it’s time to say see you next week and have a great 4th of July weekend!