Hey everybody, welcome to episode 136 of Ominous Designs. I was inspired this week and I came up with the idea of doing experience counter a different way. Let’s see what it looks like, shall we?
The original experience cards from Commander 2015 only care but how many counters exactly you have, and give you a linear reward.
This time, the card wants to know if you have more than your opponent. If you do, you are going to get nice exile effect. I could obviously not just turning the card on and off based on experience, so if you don’t have enough you still get small tap effect.
Overall the design is largely based on New Phyrexia’s Dispatch.
This experience counter theme opens up a huge design space so what I want to do now is use it for yet another card type. It will be an Aura.
Gear is very straightforward. It will make your creature bigger the more experience counters you have. What’s a actually new here is the introduction of thresholds.
If you have more than 3 experience counters, you get trample, and if you have more the 5 you can regenerate. If you think about it it’s pretty close to the level up mechanic.
And those are you cards for the week. Like I said the design spaces is great and easy to explore, so the cards came naturally and are reasonably clean and elegant. As tradition demands I will note that they might very well need to be balanced a notch, but that’s a task for play testing and the upcoming peer review, when I broadcast this article on my favourite social outlets, rather than during our free flow design session.
Now that’s really it for this article. I hope you enjoyed, I’ll be seeing you next week for 137. Have a good one!