Hi everyone! In recent tradition, I have been dealing with this article at the last minute.
It turned out for the best though and you are about to witness an article similar to the one from a couple weeks ago about different states of water. Turns out this time we are going to look at phases… Of stone! Or rock, if you prefer.
We aren’t teaching physics here so don’t look too much into it, but we are going to see designs dealing with liquid and solid rock. Sounds good? Let’s see them.
Lava Claws. Liquid rock, get it?
In case you haven’t noticed, it is based on Lava Axe. Lava axe does 5 damage to an opponent for 5 mana, at sorcery speed.
Admittedly not the best effect in the history of Magic, and that’s ok. In fact I am possibly making it even slightly worse.
The idea behind Lava Claws is that it is a Lava Axe that needs a creature to get through, so we can easily shave off one mana from the cost. To be honest I wouldn’t be surprised if we could even take it down two mana. High power mechanics could make the card better though.
I had this concept of a Planeswalker losing loyalty for a while, and another couple of ideas took me to this version of Koth.
First, a +1 that creates mana so that you can still use burn spells or gobelins without Koth ticking down too much. Second, a classic “lands are now creatures” ability which matches well with the idea that lands aren’t there for mana any more.
Lastly an ultimate to wreck havoc with your army of land elementals. I dunno about balance, but he look like a ton of fun to me!
Would you play Koth? I am not asking about Lava Claws because I think it would be a fairly bad card, even in limited. There is a chance one could build interesting combos with it though, and either way it is ok to make weak cards as long as they aren’t dumb designs.
Hope you enjoyed today’s Red Rock article, I will be seeing you in 7 days for another one! Have a great week.