Hello again everybody, and welcome for episode 154 of Ominous Designs. This week I am putting on my mad scientist hat and proudly bring you a Zompire and a Spidrit! What are those you might ask, an air of incredulity on your face and a vague sense of fear taking over you? Well, why don’t we just have a look?
This, my friends, is a Zompire. As it turns out none of his kind ever saw print before. What a shame.
In substance, a pretty simple mashup of +1/+1 mechanics, related to both the zombie nation – coming back from graveyards – and the vampire family – getting bigger when hitting a player apparently is a vampire thing.
The power level is quite high, but for a 4 mana 3/3 legendary creature, it should be fine. The abilities exist on commons 2-3 drops after all.
Now I’m introducting the Spider Spirit! First one as well. Quite a gorgeous creature.
I had a harder time, here. It is in fact not easy to find common ground between two creature types that are mainly defined by having either flying or reach. I decided to give pseudo-flying to my spiders so that everyone has some evasion, and tried my best to reward creatures for connecting with an opponent by awarding them new tokens.
I am just sorry the end result takes 9 lines of text, because I really like most of the ideas in there.
What do you say? Would you ever create a zombie/vampire or spirit/spider commander deck? Seems to me that would open the door to some fun combinations. I reckon this is the kind of casual fun that commander players love to build around. You tell me!
Now is time to say goodbye though. I wish you all a great thanksgiving and hope you can relax and enjoy some family and a ton of food. I’ll do that as well and I shall see you next week. Play responsibly!