More Simplerer

Hey everyone, welcome to Ominous Designs 159. Today we are revisiting last week’s mechanic and closing the gap with the three missing colors. Let’s proceed, with two uncommons and a rare.

cornered-hellhoundCornered Hellhound

This little guy is the black spin on our popular mechanic from episode 158. I was presented with a choice for black and green cards: either I would simply copy the mechanic from red and white designs or I could introduce a twist, which I ended up going for.

As you can see, hellhound deals damage but not when attacking. Instead it does after having blocked. It fits fairly well a creature that can’t attack very well but is able to block 4/4, 5/4 and the likes. It still takes a second to wrap your head around the way this should be played.

It would be interesting to see how a Rakdos deck combines attacking and blocking to deal extra damage.

hills-wandererHills Wanderer

By now this last entry should be no surprise to you. The green creatures in our cycle will get you some extra life if you attack with them. This should be easier to grasp as a green ability.

As a standalone design, wanderer is somewhere around the power level of Sultai Flayer or maybe more precisely Arborback Stomper. Either way a powerful mid-to-late game beefcake.

There is a fair chance 4/5 trample is actually much better than the 5/4 stomper. I am happy to push the design and see where it lands though, this is my new moto.
Have fun figuring out the dynamics of mixing creatures from two colors now!

stoic-arbiterStoic Arbiter

Now for the grand finale. When I started this cycle, I didn’t think it would be one. Not only I wasn’t sure about what to do with color 3 and 4 but I mostly had no idea what to do with blue! Blocking might in some cases be a blue thing, but neither gaining life nor dealing damage is.

Then it came to me: if I make blue the outsider, it can have its own mechanic in there, drawing cards. Similarly, arbiter will get his bonus only if he neither attacked nor blocked.

I don’t think this mechanic would do too well on cards with lower rarities but it seems fine on a rare. Our sphinx is a nice flyer with more or less protection from sorcery removal.

And that is it for the cycle this time! I like where we landed with it. It seems really interesting to me how it makes Rakdos focus on dealing damage with a combination of attackers and blockers, – arguably the weirdest one of the bunch though – Orzhov focus on blocking and either gaining life or dealing damage that way, Gruul attacking and Selesnya gain life no matter how.

In a set, we could imagine having more cards keying of attacking, blocking, gaining life or dealing damage. That is it for the day though. I hope you enjoyed wrapping up the cycle, I know how we all love our pattern completion. Now’s time to say have a great week, see you next time and until then play responsibly!

Fusion

Hello everybody! Welcome to Ominous Designs episode 157. Today we are making some fuse cards. I am going to keep the design that inspired me with this theme for the end, so that we can start with an uncommon and then do a rare. Shall we get started?

lockLock // Key

Incidentally, I made my second design based on names that I found on some wikipedia entry. – siamese twins names, a very useful one – It is also my favourite design of the week. It is simple, elegant and probably well balanced as well as powerful!
There isn’t too much to say about it, except I did consider using the detain mechanic because it and fuse are both native to the plane of Ravnica. But since Lock is meant to be a tempo play, I wasn’t too fond of having it last two players’ turns. By tuning its power level a bit that way, I could also make sure that 3 mana would be reasonable for the two effects, making it much closer to Artful Dodge than you might think, though it does have the upside of a possible use defensively. – albeit not to the greatest effect –
Like I said I quite like the card, so I hope you do too!

aliveAlive // Kicking

The concept of putting a creature into play and having the possibility of making it fight was in my vault for quite some time. I didn’t know it would turn into a fuse card but it is quite fitting now. The tricky part was to balance it.
On one hand Alive is just about a reprint of Dramatic Entrance, and on the other Kicking is even closer to Pit Fight. I lean on the fact that both of those original cards are good but I hope not so good that they can’t be put together if I throw in two very slight mana downsides. I am not aware of Dramatic Entrance being used outside of commander and Pit Fight outside of Limited, so my take is that I have made Alive // Kicking slightly better than those two in their respective formats, which might just be fine.
Some time this morning, – I believe it was one of those shower thoughts – I realized that Alive was already the name for an existing fuse card, half of Alive // Well. What can you do… I’m sure there is another name out there for our design.

It’s been fun making fuse cards! Give me your thoughts on those, I think the rare is acceptable and I am rather excited with Lock // Key.

Planar Chaos

Hey everybody, welcome to episode 156 of Ominous Designs. This week we are going to emulate what Planar Chaos did back in the day, use known designs and twist them to fit in another color. Also well described as creating cousins for famous cards. Both our designs are inspired by powerful green creatures, so let’s see what their red and black counterparts are.

tarmouth-managorgerTarmouth Managorger

Obviously enough inspired by Managorger Hydra, the horror cousin here is almost the entire opposite to the original design.

How big can you make a 3 drop, knowing that it will steadily diminish until it implodes? That is a tricky question, one to which I decided to give the answer of 5. With flying. Also deathtouch.

Flying is here to attempt making sure you get value until 5 spells are cast, and deathtouch is as well, so that even a 1/1 would be potentially useful.

whisperwood-regentWhisperwood Regent

This one is the also obvious relative to Whisperwood Elemental. I tried to stick close to the original design and create a new way to manifest cards and a new payoff when sacrificing the Regent.
This big guy gives you a new manifest creature every time one of your red sources deals damage, which could get out of hand for less than 6 manas.
When you sacrificing him though, you have the opportunity to wrath the board, given you own a couple of manifest creatures at this stage, close to the opposite to the Elemental version.

How do you like our cards? As per usual I don’t think they are quite perfected yet but they should give you some food for thoughts that you can use to tweak the version you would think is the best balanced, maybe even create your own inspired designs.

I hope you enjoyed this episode anyways, I do like color shifted cards myself. They satisfy that pattern matching itch in our creative brains. Now is time to say have a great week, I will see you next time for episode 157.

Play responsibly!

I X U

Hello everybody, I am happy to have you for episode 155 of Ominous Designs. Today we are going to review another couple of designs from my personal vault, both of which happen to cost 1 generic mana, 1 blue, and one of another color of mana – hence the title. Let’s start with red and an izzet instant.

multiply-angles Multiply Angles

This one is similar to something I did a couple of weeks ago, and its main goal is to finally bring us a spell that could copy either a creature or an instant or sorcery. I could be wrong, but I don’t think it has been done before!

I did want to keep the spell cheap, and I also had in mind a particular way I could make both sides of the spell weaker, with a Phantasmal Image downside or the ability for your opponent to counter the spell. It makes for an interesting and flexible package overall, but hard to evaluate without play.

jara-azorius-representativeJara, Azorius Representative
This one started with hearing someone complain about Dovin Baan. I set out to create my own cheap Azorius planeswalker, and it came quickly clear that I wanted an ultimate that would mirror Sphinx’s Revelation and a minus ability that would detain.

3 might actually be a little cheap, especially since the plus ability technically could protect it as well. It might be the case that Jara should come into play with 2 loyalty counters or cost 4, I just wanted to push the sphinx a bit. I also wish I found an illustration for Isperia – Azorius guildmaster – that would work here.

That is all for the day! As usual I hope you enjoy the designs and I invite you to provide feedback on the social outlet of your preference. I will be off now and until next week for episode 156.

See you then, and play responsibly!

Breeding Pool

Hello again everybody, and welcome for episode 154 of Ominous Designs. This week I am putting on my mad scientist hat and proudly bring you a Zompire and a Spidrit! What are those you might ask, an air of incredulity on your face and a vague sense of fear taking over you? Well, why don’t we just have a look?

kelh-val-deathless-overseerKehl Val, Deathless Overseer

This, my friends, is a Zompire. As it turns out none of his kind ever saw print before. What a shame.

In substance, a pretty simple mashup of +1/+1 mechanics, related to both the zombie nation – coming back from graveyards – and the vampire family – getting bigger when hitting a player apparently is a vampire thing.

The power level is quite high, but for a 4 mana 3/3 legendary creature, it should be fine. The abilities exist on commons 2-3 drops after all.

lothna-hauntweaverLothna, Hauntweaver

Now I’m introducting the Spider Spirit! First one as well. Quite a gorgeous creature.

I had a harder time, here. It is in fact not easy to find common ground between two creature types that are mainly defined by having either flying or reach. I decided to give pseudo-flying to my spiders so that everyone has some evasion, and tried my best to reward creatures for connecting with an opponent by awarding them new tokens.
I am just sorry the end result takes 9 lines of text, because I really like most of the ideas in there.

What do you say? Would you ever create a zombie/vampire or spirit/spider commander deck? Seems to me that would open the door to some fun combinations. I reckon this is the kind of casual fun that commander players love to build around. You tell me!

Now is time to say goodbye though. I wish you all a great thanksgiving and hope you can relax and enjoy some family and a ton of food. I’ll do that as well and I shall see you next week. Play responsibly!

 

If This Then That

Another computer science pun! The video for this article is called “Switches” (link here) and it also hints at today’s designs are checking for some information in order to have different effects, somewhat like programming languages work. Fascinating, isn’t it?

volarian-wildernessVolarian Wilderness

Volarian Wilderness will ask that you reveal the top card of your library at every upkeep, reward you with a token based on the card you revealed.

About a third of your deck – lands – will get you a 1/1 insect, while the rest will either give you a 3/3 beast or a 6/6 wurm, based on how many high mana cost cards you have put in your sixty – or fourty, or one-hundred? – cards.

I feel the card is somewhat similar to Primeval Bounty and it’s hard to tell if it is better or worse.

aethercasterAethercaster
This one is quite a bit weirder. Activate the golem and what you will get is a copy of either a spell or a creature.

The price is quite high – 5 mana in two colors – but it has potential to have some devastating effect! The way I see it, even getting a “free” spell should be kept in check by having to pay 3 for a creature and 5 for an activation. I could be horribly wrong though, so do let me know if that’s the case!

To me, the ability reads like a “draw a card” that has you cast the card for a nominative fee.

What do you think about the cards of the day? I find them interesting. The enchantment might be tweaked but it’s the gold that has the biggest potential for ridiculousness. So hopefully I didn’t go too wrong with it. You tell me!

Now’s time to say goodbye and see you next week though. Play responsibly!

 

Mana from the Vault

Hello everybody, welcome back to normal life and our cycle of weekly episode of Ominous Designs. This one is mighty number 151. Yesterday, while recording our live episode I searched my design vault for mana producers I added in there recently. Here are two of them, an artifact and a land.

altar-to-the-forgotten-godsAltar to the Forgotten Gods

I don’t remember the exact time I thought of filtering colorless mana but I know it didn’t take me long to come up with a mana stone that could do exactly that and also create a mana of its own.

There are many three-drop-all-colors mana stones out there, much like Darksteel Ingot for example, but really Altar is Chromatic Lantern‘s cousin in spirit.
I can see this one be quite powerful in Cube, especially combined with cards like Sol Ring, Basalt Monolith or Worn Powerstone.

overlooking-lakeOverlooking Lake

Our second card was inspired by the recently spoiled commander card Ash Barrens.

Adding land cycling to a land is difficult to do properly, as you want to know where exactly it will fit on a mana curve and balance that with the types of mana it grants you access to. I started with a two color version and it was quite hard to make it better than a mere gate.
This version though, while unassuming, provides great flexibility, especially if you factor in the powerful ability of cycling at instant speed.

And here we are: first article of a new batch of 150. Let’s see if we can get there!
Either way I do hope you liked the cards, do let me know what you think and I’ll see you next week. Play responsibly!

One Hundred and a Half

Hey everybody! The time, has finally come: welcome to the big 150th episode. I have celebrated several milestones and events in the past, anniversaries, contests, various celebrations, but 150 is a number that looks pretty great to me; wouldn’t you agree?

For the occasion, I had a cohost join me during this very special episode: – click on this link to see the full video – Reuben Covington, cohost of Remaking Magic!
We had a couple of activities planned, the first being to create a top-down design from a recently published gorgeous illustration for the new Dungeon and Dragons bestiary book. Let’s see what we came up with.

volos-willVolo’s Will

Top-down design with several people leads to free form brainstorming all over the place, sharing random thoughts and inspirations. We agreed pretty quickly that the setting of the illustration reminded us of a tutor effect, possibly a blue one because of the frost giant.

After some time riffing on blue and black tutor designs and being inspired by the huge helmet in the corner, we opted for an artifact card combining tutor and reanimate effects. Quite a powerful card we ended up with! Nothing too crazy though.

screen-shot-2016-10-26-at-12-37-38-pm

Next up: we review 13 designs I kept aside from the best of /r/custommagic from the past couple of years. You should really check out the full video as I can’t really describe its content, but all I can say is this was a ton of fun and a great learning experience. I hope you will enjoy it as much as I did.

Those were the festivities for episode 150. By now you must realize that this time it is much more about the live video version than the article, and this might become a trend in the future. Nowadays people are more interested in live streaming and youtube videos than they are in my short descriptions of the designs after the fact on the blog post or imgur descriptions.

As per usual it’s been a pleasure and I hope you will tell me what you think, as well as follow me and tune in for the next episodes, starting next week!
Until then, have a great time and play responsibly!

 

Remaking Magic

Hello everybody, welcome to episode 149 or Ominous Designs. Today we are going to set on a mission to fix some of the most powerful and what some might say broken designs of older days of Magic the Gathering. Our two patients – victims? – are Shahrazad and Umezawa’s Jitte.

story-timeStory Time
What makes it so that Shahrazad is banned in all formats? In great part it is that it takes forever to play games within games. To make it faster, Story Time’s subgame ends as soon as one life or one creatures is lost, each player can keep a creature to start, and life totals are not changed. This should allow us to use a simpler reward for the winner, like an extra turn and some life.
I now realize do that first part being triggered ability breaks the design – a player can still remove a creature in response to the trigger and win the subgame – which needs to be addressed. Maybe making it a cast trigger would work?

kondas-tachiKonda’s Tachi

This one is pretty straightforward. Of course keeping counters on the equipment itself is great, but what makes Umezawa’s Jitte truly ridiculous is the fact that it depends on combat damage to anything, creature or player, and that it creates two counters each time. In fact, only getting one counter each turn when hitting a player, probably makes Konda’s Tachi slightly under powered.

If it is, we can easily fix that by adding some evasion to the equipment itself – skulk, trample? – and/or perhaps tweaking the modes.

I am happy with the equipment but I wish I had noticed the issue with our new Shahrazad earlier. There is a chance using a cast trigger fixes most of the issues and at the end of the day, an abusable 5 mana card that gives you an extra turn isn’t the end of the world unless it’s recursive. The biggest downside remains that the design is still very wordy and sometimes might still make the game last a fair bit longer.

That’s it for the week, I will see you next time for the big 150! I hope you are as excited as I am. I have more than one surprise in store for you, so you should tune in to the Responsible Gaming channel to see the live episode next Tuesday night, around 7PM PST.

See you in seven days and until then, play responsibly!

 

The Haunting, Part 2

Today we are continuing the series we started last week with more cards for the mechanic imbue. This time we are going to get a little fancier. To that effect, here are three cards in Jund colors.

Gloombearer Elemental gloombearer-elementalis basically a fixed version of Gnarled Scarhide. The idea is to bring negative effect to imbue, so that you would imbue onto an opponent’s creature instead of yours.

Not only it is always cheap, but you don’t have to choose between a small creature for yourself and soft removal for your opponent.
Letting it also be a 2/1 for 2 might have put it over the top and I prefer not to take the risk and make it a common instead, for one more Mana.

In limited it should be fairly powerful, though I am not certain how much but I would gladly try it out.

rage-carrierRage Carrier is a very close design, sort of the red version of the previous one.
In recent sets, we consistently have had a red creature which has to attack every turn in. We also had a 2/3 version virtually for 1 mana and with upside in Shadow over Innistrad: Town Gossipmonger.

This one comes with both upside and downside, so we should be fine at the common.
A 2/3 is fairly hard to kill on curve so the downside should be less of an issue compared to the upside which is relatively close to a removal, seeing that this one is targeted, much like Skin Invasion.

greater-moss-hydraGreater Moss-Hydra.
Finally we see both first Mythic and the first triggered ability version of imbue and it is definitely a big, splashy rare.

It isn’t guaranteed that you will gain more value out of it unless you get to attack and control another creature, but that is quite a low bar. Even against a deathtouch creature you should at least do some damage and leave a counter and a nice ability behind. I just noticed that I might need to give trample to the imbued creature for consistency but the Hydra would probably need to cost 7 in that case. Balance aside this is a pretty fun design.

This is it for the imbue mechanic as well as for this article! Time for me to say see you next week and until then,play responsibly!