Here I am! Those holidays felt well deserved, now I’m back and resuming all activities. Last week I left open a cycle of pushed uncommon 2 drops, giving you all the allied color ones and leaving the enemy color combinations for this week. And this is what we’re going to do! Let’s see what Boros, Golgari, Simic, Orzhov, and Izzet have in store for us.
Envoy of Iroas is the simplest card design.
Basically a drop 1 you control will become a 4/3 with haste and first strike. One thing I didn’t think of until now is that you will likely not be able to attack with your 2/1 or 2/2 on the turn that you play Envoy of Iroas.
Most likely you will prefer attacking the envoy instead, which is pretty good still!
Does a 4/3 first strike attacking on turn 2 worth 2 cards? Most likely, wouldn’t you say? Keep in mind the minor upside of getting your 1 drop back if he dies.
Tainted Screecher is a recycled design or mines.
To me it feels simpler, less splashy and possibly also weaker than the other designs. It is also more likely to be a well balanced and playable card.
Paying 2 life to give your 2 drop flying isn’t great but acceptable if you need some evasion. Having access to deathtouch is also always fun in defense. As long as you have some life to spare, it should be useful in all situations then, right?
I’d love to have access to a card like Tainted Screecher when playing limited.
This one feels much like a tamer version of the previous one. Its floor is lower, as it is a simple 2/2 defender creature to begin with. On the other hand, all you have to do to activate this merfolk is play an island – which most definitely won’t be nearly as good in constructed as in limited.
The upside will be all evasion: Kiora’s Waverider will surf your wave and gain both flying and islandwalk, while obviously losing defender. Simpler, tamer, but not quite bad I hope. Maybe it looks more like a common?
How much would you be willing to give for a 2/1 first strike, vigilance and lifelink? Does losing 2 life and giving 2 to your opponent sound fair?
On one hand the creature could get destroyed on the spot, leaving you with a -4 life differential you spent a card on, but on the other hand what happens if you manage to protect him and maybe stick an equipment or even “just” a rancor?
Great stuff is what happens. Two hits will give you your life differential back!
Time to finish the mega-cycle!
Mechanical Reflection is definitely the most fun design in my opinion. It will copy the last played creature!
It actually seems powerful enough to me, even though you will have to wish – or make sure – your opponent won’t be casting a spell in response to it.
I have to admit a copy effect in uncommon unheard of – even though the original Clone seems to have been -, and I know that the templating isn’t perfect since mentioning copying a spell is confusing, but I still love it. What do you think?
And that concludes the cycle! It’s nice to be back. I’ve been having fun with those 2 drops, and I have to say it was easier to come up with the last 5 than I think it would.
Look forward to a consistent stream of material, as I’m still having lots of ideas.
Hope you will enjoy it, and until then have a fantastic week!