Hi everyone! I am quite pleased to announced that today we are going to look at a brand new mechanic I created for the Simic combine. Introducing Propagate, with three new cards! No need to waste any more time, better check those beauties out.
Apex Beetle is our Propagate variation on bears.
As you can see the mechanic is somewhere between Graft and Scavenge, giving you the opportunity to turn your creature into counters provided that you have the mana to do it right when it dies.
For the power level, I mostly based the design on Drudge Beetle. Provided that Propagate is quite a bit harder to pull off than Scavenge, especially on a low cost creature with a high cost ability, I gave a little boost to the effect. At the end of the day it’s a 2/2 for 2 with a nice upside, which is always nice.
Adaptive Drake is the flying creature bringing Propagate to blue.
Along with Grizzly Bears, Wind Drake is one of the most commonly adapted design when coming to a new mechanic in a new set.
Being more powerful than bears to begin with, and since blue should probably not get too much beefy abilities, I kept Propagate to the lowest possible.
It allowed me to use a very affordable cost – one that would be much easier to have saved up when it dies – which makes drake for a very powerful card in limited, possibly an uncommon.
Apex Wurm is our two color rare and last card.
You always need a rare when trying to showcase a new mechanic. A 6/6 for 6 with trample is a very nice start but if it dies on your next turn when you have the mana available to pay again, you can get 4 counters back onto another creature!
I added the cute ability that lets Apex Wurm propagates its trample as well when it dies, making sure you still have a powerful threat left on board.
I am now realizing that if the wurm gets killed right away, you most likely won’t have the mana to use its ability. With such a downside, I guess I could have bumped the ability to 6 counters.
And that’s it! What do you think? Baring some power balance I think we are on a good track. The issues with Propagate would be that you need to have mana available to use it when the creatures are dying, but that doesn’t seem too hard to make happen for the Simic, sporting the colors of flash, especially if you bend the format somewhat towards making it easier. People love mana sinks and instant speed effects anyways.
The other issues would be that the flavor of the mechanic isn’t quite ready to print yet, but that’s also something that can be improved on. I wanted to evoke the idea of some sort of symbiote that transmits some of itself away when the host dies, but without using a word that would sound too black like Parasyte for example. For the flavor of the cards themselves I had to try and bend to the illustrations I had handy. I’m still quite happy with the results! You’ll tell me what you think.
That’s it for this week. I have some exciting news coming up but I haven’t fully finalized my preparations to publish them so for now I will leave you with a spoiler image.
Have a great week and see you later!