This is getting // contrived

Hey everybody, welcome to episode 174 of Ominous Designs. This week we are going to look at another of the brand new mechanics from Amonkhet, the aptly named aftermath. Aftermath cards have a second half that can be cast only from the graveyard. This enables some great synergies and hilarious card names. Let’s see what we made for ourselves.

Bored to Tears

I case you didn’t know yet, this is how you are supposed to read the full name of an aftermath card: adding “to” between the two names.

Our instant(s) here makes for a simple yet fun cousin to Agony Warp. On one hand it will cost one more colorless mana to cast both ends but on the other you can always decide to cast those two sides separately, and quite often still as a surprise to your opponent if they aren’t tracking your graveyard perfectly. I do think the added flexibility completely justifies this card’s increased CMC.

Tearing to Shreds

I fell into the trap of trying to use “Tear” as a card name, then remembering that Wear and Tear already exists. I did not want to fully rethink the name and mechanic though, so Tearing it is!

Tearing is a simple sorcery speed Naturalize and Shreds quite obviously is what happens when you blow up artifacts. Your opponent is going to take a bunch of damage for having had artifacts in the first place! I think the effect is rather powerful, but I do not know if there would be a red and green deck in any eternal format to take advantage of it.

Those are your aftermath cards. Hope you enjoyed them, let me know your thoughts on the usual outlets and I’ll be sure to think on them and mention the best ones in our next episode.

Thanks for reading as usual, I’ll see you next time and until then have a great time and play responsibly!

From the Vault Vol. 2

Hey everybody, welcome to episode 172 of Ominous Designs. Today we are going to continue a long trend of designs taken from my personal vault of ideas and make it official this time by calling this article “Episode 2”. The two cards won’t be related in any other way that they are fun and well suited for limited or casual/commander play, so without further introduction, let’s have a look at them now.

Zombie Mass

I had many versions of this card in the back of my mind for quite some time now, and I am glad it finally makes it to… I was going to say the physical world, but I guess virtual will do for now.

The idea is to make a Zombie Giant who can pop out smaller zombies from his huge, reconstructed body, reducing its own size. The ability while useful isn’t particularly powerful, especially only when attacking. Considering that it comes on top of a very flexible creature though, – mostly in size – it should be enough for a fun casual rare.


Rush of Expandables

It is somewhat hard to believe that this was never made before. Creating expendable tokens is a very red thing to do, so why not create a ton of them!

I believe the hardest part in justifying this design is the cost, provided that the effect could reveal quite powerful. Here I took a hint from Gruesome Slaughter which I decided to make more powerful by not raising the cost, while adding effect. I think it is still within the bounds of a reasonable power level, but I will trust your opinions on that.

I would love to get to try those designs and evaluate how powerful exactly they are, either in limited or casual commander format. Do tell me what you think about them.
That is all for now though so see you next time for episode 173, have a great week, and play responsibly!

Copycats

Hey everybody, welcome to episode 169 of Ominous Designs. Today we are looking at cards that create copies, hence the title.
Both designs are connected to a shard of mana and I think I can contain with special about them in their description so let’s just get started, shall we?

Aurashaper

Today’s theme comes from the intent of creating a clone in Bant colors. Without looking very hard for it I came up with the idea that a green and white clone should be able to clone enchants and lands. This might seem simplistic but I think it is quite esthetically pleasing.

Why is it so hard to clone lands though? I get the feeling that there is a specific reason but I can’t put my finger on it. Do tell me if you know. As for enchantments, there is probably a way to recur this with a reanimating aura, but I haven’t found it just yet.

Graveshaper

This handsome lady – actually a shapeshifter – shows what Grixis might do with clone technology. First it copies creatures from graveyard because black, then it can also copies artifacts because red. I know they both sound very powerful but I am yet to know why either would require more than 4 mana in 3 colors.

As for the blue part, I opted for copying an instant or sorcery from the graveyard as well. This comes in the form of a Goblin Dark-Dwellers ability.
All in all this one is a really powerful package.

And that will do it for now. As usual there are checks and balances to be made here but what we care about is the creative process of making magic cards, not nearly as much the play testing and balancing aspect of it, which we know takes a whole lot more time. Getting the inspiration going is what we are all about.

I hope this fulfilled our mission, I will meet you again next week for episode 170! Until then have a great time and play responsibly.

The Melding

Hi everybody! Welcome to this episode 161 of Ominous Designs, prepared by yours truly a whooping 4 days in advance, as I’m traveling this week. This shouldn’t have much impact on the article though as long as the cards are here!

For this one I decided to try and meld creatures together, Innistrad style, except we won’t be using the actual meld mechanic but rather straight up add everything about the two creatures into a single one. We even have a bonus design this week, so how about we just get started.

eathercrafter-mageEathercrafter Mage can’t spell aether properly.

Do not hold it against her, instead take a second to see that she is the daughter of Snapcaster Mage and Trinket Mage – yay same sex marriage – so it’s only fair she would be a mage as well.

The main reasons I merged the two is that I could, and by that I mean I think the power level is fine. On the other hand there isn’t a particular synergy to it, and in fact there is even tension in having to pay for a spell after you cast a 5 mana creature. In a control deck it’s possible though, and either way you received an artifact for your trouble!

pyromancer-devilPyromancer Devil

What about this one? A cross breed of Hellrider and Young Pyromancer. Let’s say it was an experiment gone wrong.

One might think that the Hellrider ability is too good when combined with the token making skills of Pyromancer and coming with a bigger body. I would say it isn’t quite the case as both of those abilities work much better early in games. In that sense, slowing down the card is what saves it from its power level, even though it is still an interesting engine albeit for more casual environments.

seasoned-thundermancerSeasoned Thundermancer

After making what I knew were durdly cards, I wanted to illustrate that if I simply staple together two efficient creatures, a scary monster would arise.

So I did, with the previous mentioned Snapcaster Mage and Young Pyromancer. While the result does impress, I am actually not sure it would be outlandishly good, for the same reasons I presented earlier: both original creatures strive on being cheap and coming in early. That being said 4 mana isn’t all that expensive either so I do think Thundermancer would be very powerful.

That will be it for the week! It is more fun than I expected to merely squeeze cards together. I am very likely to revisit that idea some time. Let me know if you enjoyed them too, what you think about their strengths and weaknesses and maybe which creatures you would like to see assembled!

I shall see you next week for episode 162, until then have a great week and play responsibly!

I X U

Hello everybody, I am happy to have you for episode 155 of Ominous Designs. Today we are going to review another couple of designs from my personal vault, both of which happen to cost 1 generic mana, 1 blue, and one of another color of mana – hence the title. Let’s start with red and an izzet instant.

multiply-angles Multiply Angles

This one is similar to something I did a couple of weeks ago, and its main goal is to finally bring us a spell that could copy either a creature or an instant or sorcery. I could be wrong, but I don’t think it has been done before!

I did want to keep the spell cheap, and I also had in mind a particular way I could make both sides of the spell weaker, with a Phantasmal Image downside or the ability for your opponent to counter the spell. It makes for an interesting and flexible package overall, but hard to evaluate without play.

jara-azorius-representativeJara, Azorius Representative
This one started with hearing someone complain about Dovin Baan. I set out to create my own cheap Azorius planeswalker, and it came quickly clear that I wanted an ultimate that would mirror Sphinx’s Revelation and a minus ability that would detain.

3 might actually be a little cheap, especially since the plus ability technically could protect it as well. It might be the case that Jara should come into play with 2 loyalty counters or cost 4, I just wanted to push the sphinx a bit. I also wish I found an illustration for Isperia – Azorius guildmaster – that would work here.

That is all for the day! As usual I hope you enjoy the designs and I invite you to provide feedback on the social outlet of your preference. I will be off now and until next week for episode 156.

See you then, and play responsibly!

When the Times Get Tough

Hey everybody and welcome again, this time to a 142th installment of Ominous Designs. This week a per – quite – usual, I have come to our episode with a design ready, and made a friend for it. The design in question is a three punches draw spell, why don’t we look at it right now?

Final InspirationFinal Inspiration.
As you can see the concept behind this draw spell is that the worst the situation is, the more cards you are going to draw.
You will always get one, then another if you don’t control any creature, and a bonus one if you are low on life, say 5 or less.
I feel like the low upside probability of getting card 3 is made up by the average probability of missing out on card 2, which allows us to make it an instant speed Divination in two colors.
If you plan on playing control though, it is looking like a very solid card, so you might be excited to see what our second design is…

Final OutburstFinal Outburst.

This one was quite pushed, as you might be able to tell!
Destroying one creature at sorcery speed for four mana of two colors isn’t really something to be excited about, but it can always get you out of a bad situation. Being able to destroy two is already quite a bit better, but is only getting closer to a wrath effect, when you don’t control a creature yourself.
I tend to consider the third effect like a fringe one, but I do believe it still makes Outburst a very powerful card. Any thoughts?

So here we are for the “Final” mechanic. As I mentioned, putting those in similar colors was a deliberate desire to hint at a very powerful draw-go control deck. I do think that if such a deck was a thing the two cards would make it a lot better. I am not convinced they are over the top in terms of efficiency yet though, but only time and test would tell us that. Either way I would be happy to tweak some knobs and make the cards viable, as I’m quite fond of their underlying concept.

I hope you enjoyed those as well, that is going to be it for our weekly gathering. Now is time to say goodbye, see you next week and play responsibly!

Ur League

Hello everybody, welcome to episode 140 of Ominous Designs. Today we will be looking at two cards for the blue-red Izzet League. Surprisingly for such guild, the designs are mostly clean, simple and straightforward. So Let’s just get a look at them then, shall we?

HypnotizeHypnotize.
I am having a hard time believing this name has not been on a card yet! The effect is also quite intuitive, a Threaten for two turns.
Planeswalkers in recent past have introduced the concept of effects that last for your whole turn and your opponent’s as well. I think this opens a great design space that could show up on regular cards, and makes a card such as Threaten much better in defense.

Now you can steal your opponent’s biggest creature and either attack or block the rest of their creatures with it next turn!

Manacoil WeirdManacoil weird.

There are strangely few effects out there that just add one damage or one extra card to other spells and abilities. Those usually double numbers instead, and as a consequence are usually printed on mythic rares. Our weird friend here will do just that, at a lower rarity.

One extra damage everywhere is obviously very good, but it’s not Gisela good. An extra card when you draw a card is alright as well but requires some extra work from you, and this one will not compound with Howling Mine effects.

And those are your two new members of the Ravnica Engineers Association, a.k.a the Izzet League. Hope you enjoyed, I find that those two are clean and mostly well-balanced but I could be convinced to tweak the creature. Do let me know if you have feedback either way.

Now is time to say goodbye though, so see you next week and until then play responsibly!

Riches

Hello everyone and welcome to episode 134 of Ominous Designs. Today we are going to look at modal spells. This isn’t the first time, so let’s try and make it a little special. We are going to look at three cards with four modes each, some of which we have never seen before…

Planned BetrayalFirst is Planned Betrayal.

Most of those modes make a build-your-own Threaten effect. The fun part here is that you can have it be instant speed, which we know is great on those effects.

If you choose to cast it sorcery speed though, you will get a bonus +2/+0 for your trouble. The other interesting bit is that you don’t even have to use all modes on the same target. You might even pick modes to create some weird combat trick.
On a side note, I do hope it’s within the rules to pick flash as a mode when casting a spell.

Planned MachinationsPlanned Machinations is a simpler design.

The original mode here is can’t be countered. For the rest, we are making a blue cantrip. Power level wise, I based myself on something below Preordain but most likely better than Serum Visions.

I also based the design on the assumption that the modes will resolve in the same order they appear on the card, which I believe is true.
Those could easily be tweaked if needed for power level, as I did when creating the card, toying with different positions for the Draw a card mode.

Planned ExplorationI couldn’t help but make a third card this week!
Planned Exploration wants to do every thing ramp.

It’s an expensive card though, which should help containing the power level for such effect. As far as I can tell the most you could get out of it is two extra land drops and untapping a land, which makes it close to Explosive Vegetation.

It definitely looks like it could be broken somehow though, and it would be at least fun in cube storm. Thinking back, maybe I didn’t need to restrict it to basic lands though.

I had a fantastic time building those, so I hope you will enjoy reading about them. Let me know what you think!
I’ll be seeing you next time for episode 135. Have a great week!

From Above

Hi everybody. Today for episode 133 of Ominous Designs we are going to do something different than usual: top down designs from illustrations. What I did in the video is I went through some images I have sitting in my vault, picked the most evocative ones and created cards based on what they inspired me. As a consequence there is extra value to my Twitch/Youtube clips this week, so don’t hesitate to check them out!

Brutal AssaultBrutal Assault.

This one should be easy to figure out. I loved the idea that this was an action picture, and that it was mostly green. A fight spell seemed to be the obvious choice here.

Since we are doing flavour designs, I had to go for the Samurai writer here. With a base of one extra mana on Prey Upon original casting cost, I think it works quite well and is a somehow playable spell for limited, maybe even good in a set that actually includes samurais. Maybe we will need it when we go back to Kamigawa…

Lithomancer ShepherdLithomancer Shepherd.

As mandated, this illustration is as well very flavourful. The stone golem being raised just has to be an awoken mountain from Zendikar!
I had a quick look and to my great surprise only one red card – Boiling Earth – features the mechanic Awaken.
Since the visual focus is on the Shaman here, I tried to enable him to create multiple elementals. Shepherd now basically creates a 2/2 for 2 – or reinforces a land with 2 +1/+1 counters – every time you cast an instant or sorcery, which I think is nice but far from too powerful.

Simple, straight forward, flavourful. Yes? This week I am rather happy with both the creative and the power level of the cards. None of them are too good but they are definitely fine enough for limited, perhaps even casual constructed.

I hope you enjoyed those as well, don’t hesitate to comment on them either way! Now is time to bid you farewell for this week, so see you next time and have a great one!

 

Buy One, Get Another One

Hello everybody, welcome to episode 130 of ominous designs. Today we’re going to look at mashup of famous magic effects and we’ll do that with a red and a white card. First, we will look at the white design.

Start a WarStart a War is an obvious combination of Journey to Nowhere and some Anthem effect. The real question here is can it really cost only four?

We have seen the ol ring effect cost as little as 2, most likely 3 and maybe 4 in recent history. For the anthem, last ones have been either restricted for 2, or had an extra effect for 3.
This would put our card at a minimum virtual 4.5 mana. I wanted to make it constructed playable so I put it at a very aggressive 4 mana price tag. I’m not sure it would be all that popular for 5 since anthem decks tend to want to curve out faster than that. What do you think. Reasonable?

Shamanic TranceShamanic Trance is arguably even more pushed in terms of mana cost.
As you can see I took Threaten end tacked on a red draw effect. The thing is I didn’t really up the cost of the spell! What I did make it cost 2 red which is the base cost of cards like Harness by Force and there’s something else:
red draw is very sensitive to how much mana you have left, and so is Threaten. As such, unless you have five or six mana available – in red aggro! – and a cheap card on top of your deck, Trance shouldn’t do anything too crazy. The card is definitely pushed for constructed though, do let me know what you think of its cost.

Those are your designs for today, this was a fun exercise and I kind want to make more competitive card mashups in the future. Not sure when exactly but I’ll be sure to let you know.
For now, time to say have a great week and see you next time!