From the Vault Vol. 2

Hey everybody, welcome to episode 172 of Ominous Designs. Today we are going to continue a long trend of designs taken from my personal vault of ideas and make it official this time by calling this article “Episode 2”. The two cards won’t be related in any other way that they are fun and well suited for limited or casual/commander play, so without further introduction, let’s have a look at them now.

Zombie Mass

I had many versions of this card in the back of my mind for quite some time now, and I am glad it finally makes it to… I was going to say the physical world, but I guess virtual will do for now.

The idea is to make a Zombie Giant who can pop out smaller zombies from his huge, reconstructed body, reducing its own size. The ability while useful isn’t particularly powerful, especially only when attacking. Considering that it comes on top of a very flexible creature though, – mostly in size – it should be enough for a fun casual rare.


Rush of Expandables

It is somewhat hard to believe that this was never made before. Creating expendable tokens is a very red thing to do, so why not create a ton of them!

I believe the hardest part in justifying this design is the cost, provided that the effect could reveal quite powerful. Here I took a hint from Gruesome Slaughter which I decided to make more powerful by not raising the cost, while adding effect. I think it is still within the bounds of a reasonable power level, but I will trust your opinions on that.

I would love to get to try those designs and evaluate how powerful exactly they are, either in limited or casual commander format. Do tell me what you think about them.
That is all for now though so see you next time for episode 173, have a great week, and play responsibly!

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I X U

Hello everybody, I am happy to have you for episode 155 of Ominous Designs. Today we are going to review another couple of designs from my personal vault, both of which happen to cost 1 generic mana, 1 blue, and one of another color of mana – hence the title. Let’s start with red and an izzet instant.

multiply-angles Multiply Angles

This one is similar to something I did a couple of weeks ago, and its main goal is to finally bring us a spell that could copy either a creature or an instant or sorcery. I could be wrong, but I don’t think it has been done before!

I did want to keep the spell cheap, and I also had in mind a particular way I could make both sides of the spell weaker, with a Phantasmal Image downside or the ability for your opponent to counter the spell. It makes for an interesting and flexible package overall, but hard to evaluate without play.

jara-azorius-representativeJara, Azorius Representative
This one started with hearing someone complain about Dovin Baan. I set out to create my own cheap Azorius planeswalker, and it came quickly clear that I wanted an ultimate that would mirror Sphinx’s Revelation and a minus ability that would detain.

3 might actually be a little cheap, especially since the plus ability technically could protect it as well. It might be the case that Jara should come into play with 2 loyalty counters or cost 4, I just wanted to push the sphinx a bit. I also wish I found an illustration for Isperia – Azorius guildmaster – that would work here.

That is all for the day! As usual I hope you enjoy the designs and I invite you to provide feedback on the social outlet of your preference. I will be off now and until next week for episode 156.

See you then, and play responsibly!

Fast Auras

Hi everybody, welcome again to Ominous Designs. This time we are doing our 143rd episode and I am going to solve try solving the issue with Aura cards which is : what if it doesn’t even hit the battlefield because the target is removed in response? Our live episode was a bumpy one as it started with the assumption that Split Second would solve all of our problems, only to realize mid-stream that it only insures the enchantments does come into play but doesn’t help with the fact you are committing two cards on one creature. Regardless, I proceeded on creating two auras with a guaranteed trigger.

Migth of the PackMight of the Pack.

I first toyed around with an aura split between a static and a temporary effect, only to discover that you could still destroy the targeted creature and get rid of both. My next move would be to allow targeting any creature.
Split Second will ensure the card will enter the battlefield, and your opponent will have two bigger creatures to deal with, unless of course you decided to target only one, in which case you are still under the threat of a single card taking care of the two of yours and of your temporary +4/+4 trample creature.

Revenge CommitteeVengeance Committee.
I went through all the recent auras and I found a couple that would benefit from being guaranteed.
One of them is Murder Investigation. Getting a lot of 1/1 is a desirable effect and with Split Second we find ourselves with something pretty close to a Sorcery that says create X 1/1 where X is the power of target creature. Pretty good for 3, isn’t it?
I started by attempting to create a card one could consider play in Bogles, but gave up. Now I think you might consider siding one of those if you think one of your huge hexproof creatures is still likely to die.

Split second is a 7 on the storm scale, which means it isn’t very likely to come back but if you ask me, everything that is even remotely possible will end up happening again considering how many sets we’re going through nowadays. It is also slightly surprising that the only Split Second aura ever created was a control magic effect but since there was only one altogether I suppose it had to be arbitrary.

That will be it for today! Like I said before I didn’t end up achieving exactly what I had in mind originally but at the very least this was good food for thoughts. I hope you liked the cards and/or got some inspiration from them. I will see you next week for another episode and another theme and until then, play responsibly!

Back To The 80’s

Hey everybody! I told myself this week wouldn’t be a top-down design week, but something happened that made me lie. It was a design idea from a friend that I based myself on, and it lead me to a great flavour match and topic. Here is it:

Gremlin BreederGremlin Breeder. The original idea is to make a morph card that can flip up and down repeatedly and create tokens. In Khans block, goblins are the best to make tokens, especially because morph reminds us of something a little more organic than hiring warriors for example, at least in my mind. Who could best illustrate this effect? Gremlins!
I know blue is a little unexpected here, but I just had to use water to create more of them.

The fact the creature is a 3/1 is very important to make the flipping interesting, and the sorcery speed of the ability should prevent the token making from being even more annoying.

Ghost TrapGhost Trap. I won’t insult you revealing which 80’s classic movie it was inspired by. What I can tell you though, is this one’s flavour was a tricky one to follow as well.
The idea was to have an expensive colorless removal – 8 manas for the first exile – which could be used again, but with the risk of letting all the captured creatures run away free again.
Helvault tells me I probably still costed it too low, especially for an uncommon, but costing aside I think it’s a fun design. It does need to be prohibitively expensive though. Exiling spirit tokens repeatedly is a nice flavour touch that shouldn’t break it either.

I promised I would give you an update from Grand Prix San Jose. It was fun! Though we didn’t get great results… Team sealed is hard and it made us want to train for it some more. It’s great to see a lot of people – and a lot of famous ones as well – and play Magic all day. Fate Reforged is full of bombs and I haven’t gotten a great grasp of the new cards yet but I’ll be working on it!

That being said, I’ll be seeing you next week so you all have a great one.