From the Vault Vol. 2

Hey everybody, welcome to episode 172 of Ominous Designs. Today we are going to continue a long trend of designs taken from my personal vault of ideas and make it official this time by calling this article “Episode 2”. The two cards won’t be related in any other way that they are fun and well suited for limited or casual/commander play, so without further introduction, let’s have a look at them now.

Zombie Mass

I had many versions of this card in the back of my mind for quite some time now, and I am glad it finally makes it to… I was going to say the physical world, but I guess virtual will do for now.

The idea is to make a Zombie Giant who can pop out smaller zombies from his huge, reconstructed body, reducing its own size. The ability while useful isn’t particularly powerful, especially only when attacking. Considering that it comes on top of a very flexible creature though, – mostly in size – it should be enough for a fun casual rare.


Rush of Expandables

It is somewhat hard to believe that this was never made before. Creating expendable tokens is a very red thing to do, so why not create a ton of them!

I believe the hardest part in justifying this design is the cost, provided that the effect could reveal quite powerful. Here I took a hint from Gruesome Slaughter which I decided to make more powerful by not raising the cost, while adding effect. I think it is still within the bounds of a reasonable power level, but I will trust your opinions on that.

I would love to get to try those designs and evaluate how powerful exactly they are, either in limited or casual commander format. Do tell me what you think about them.
That is all for now though so see you next time for episode 173, have a great week, and play responsibly!

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Breeding Pool

Hello again everybody, and welcome for episode 154 of Ominous Designs. This week I am putting on my mad scientist hat and proudly bring you a Zompire and a Spidrit! What are those you might ask, an air of incredulity on your face and a vague sense of fear taking over you? Well, why don’t we just have a look?

kelh-val-deathless-overseerKehl Val, Deathless Overseer

This, my friends, is a Zompire. As it turns out none of his kind ever saw print before. What a shame.

In substance, a pretty simple mashup of +1/+1 mechanics, related to both the zombie nation – coming back from graveyards – and the vampire family – getting bigger when hitting a player apparently is a vampire thing.

The power level is quite high, but for a 4 mana 3/3 legendary creature, it should be fine. The abilities exist on commons 2-3 drops after all.

lothna-hauntweaverLothna, Hauntweaver

Now I’m introducting the Spider Spirit! First one as well. Quite a gorgeous creature.

I had a harder time, here. It is in fact not easy to find common ground between two creature types that are mainly defined by having either flying or reach. I decided to give pseudo-flying to my spiders so that everyone has some evasion, and tried my best to reward creatures for connecting with an opponent by awarding them new tokens.
I am just sorry the end result takes 9 lines of text, because I really like most of the ideas in there.

What do you say? Would you ever create a zombie/vampire or spirit/spider commander deck? Seems to me that would open the door to some fun combinations. I reckon this is the kind of casual fun that commander players love to build around. You tell me!

Now is time to say goodbye though. I wish you all a great thanksgiving and hope you can relax and enjoy some family and a ton of food. I’ll do that as well and I shall see you next week. Play responsibly!